#include "Context.h"

EXPORT void MatrixImport(GLfloat * m) {

	Context * context = getContext();

	if (context){
		context->Matrix.pCurrentMatrix[0]._11 = m[0];
		//....
	}
}

EXPORT void MatrixMultiply(Matrix4x4 * matrix, Vect4D * src,Vect4D * des){

}

EXPORT void PerspectiveDevise(Vect4D * src, Vect3D * des){

}

EXPORT void ViewportTransform(Vect3D * src, Vect3D * des){

}

